![]() ![]() Price discounts and public order bonuses can be good. Decreased corruption and attrition is situational, but +15% bonus replenishment saves you a ton of downtime. For Empire and dwarves any bonus to ranged or artillery units are really good because these units can often rack up the majority of your kills.īlue tree: The bonus movement is a must and you should take it no matter what. These type of skills, combined with research upgrades, can make your tier 1 infantry's melee attack/defense nearly as high as their tier 2. ![]() Empire lords Honest Steel, for example, buffs ALL barracks melee units, vs other races whose counterpart only buffs their tier 1 and 1.5 infantry units. ![]() The more 'generalist' they are, the better. Red tree: This is your army buffing skills. If you notice your lords melee defense is rather low, putting skill points in it helps them stay alive when getting mobbed by elite infantry. Note that armor has diminishing returns past 100,so a hero with 135 armor won't necessarily be 35% more resilient. Extra charge damage and /or movement speed is useful for heroes that eventually get upgraded to a mount/chariot since you will be cycle charging. Red tree: Invest in this tree for legendary/lords/heroes that are melee powerhouses. The legendary lords have a lot of skills that only require being at a certain rank, and many of them are quite decent. ![]()
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